![]() ![]() I'm sorry if this was too technical for you, but I wanted to let the other developers in this thread know about the exact details.įlieger Horst wrote:Maybe the logfiles will help you. I can't explain this behaviour, and I couldn't find anything in the internet about this problem - maybe it's a compiler error(?). ![]() But now the strangest thing: These "big" executables (18MB) work perfectly on my PocketPC 2003 testing device (with only 33MB memory free), on all emulators (WM5, WM6.1, WM6.5) - but, and that is really strange, not on physical WM5 & WM6.5 devices (at least) with much more free memory. A possible solution would be to change the buildbot to produce a plugins-based build (this has one small drawback: scanning a large directory structure for games takes ages). I never encountered this problem before - I'm developing for Windows CE since the year 2003 - but I have to confess that I never had an. I made like 30 test builds with engines successively enabled, and the outcome is that there seems to be a "magical barrier" related to the size of the scummvm.exe executable (not related to any specific engine, only to the size of the. I tried to debug this problem with a remote debugger (gdb), but it seems the PE-loader of Windows CE doesn't succeed in the loading the executable at all, so I cannot use a debugger. Sadly, this is a known problem (at least for me) at this moment generally it seems that the builds from master (and also all builds I built here locally for testing purposes) which include _all_ engines (!) have this problem. After that the phone needed a reboot, because the filemanager wont start any more. I see the htc-equivalent of the windows hourglass. I overwrote(?) the existing files on the memorycard of my phone and started ScummVM. GUI translation will not be available!Ĭannot reallocate memory for VOC Data Block!įuzzie wrote.so if it's really just running out of memory in the 1.4.0 version, a newer build from master might help? WARNING: You are missing a valid 'translations.dat' file. ![]() Running on Ozone driver at 480x800 (real 480, 800), using ARM accelerated blitter SDL: Device is portrait, OS version 5.2 build 21887 SDL: Version $Rev$ bootstrapping GAPI device Scummvm_stderr.txt (before deleting the VOC file): Starting 'Lands of Lore: The Throne of Chaos' Looking for a plugin supporting this gameid. User picked target 'lol-cd-2' (gameid 'lol'). Scummvm_stdout.txt (before deleting the VOC file): I dont have the files from the nearly working try. I really hope you understand my poor english and you are not confused because of my description. All the other tries, the game crashes during the intro with the message "Cannot reallocate memory for VOC Data Block!" This time another errormessage came up ("missing VOC file" or something like that). Summary: Only once I managed it to pass the intro and choose a hero. Again the games crashes during the intro with the memory error message from the beginning. Again it crashes after the intro with the memory error. I deleted ScummVM and the gamedata and copied it again from hdd and CD on the phone. I did not copy the VOC file again on the phone. This time the game crashes like at the beginning during the intro with the known memory error. Next I see is the console with the message that he misses the VOC files. after choosing a hero, the king tells me to enter the throneroom. The intro passes normal and I can start a new game.īut. I used the last stable version of ScummVM. For a little moment I thought my problem is solved.
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